> For the complete documentation index, see [llms.txt](https://akucchi.gitbook.io/ultimate-rocket-league-editing-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://akucchi.gitbook.io/ultimate-rocket-league-editing-guide/making-your-first-cinematics/common-issues-and-info.md).

# Common issues & info

After resolving over 300 problems on the BakkesMod server due to issues with dollycam, rustiK has compiled a list of the most common issues, errors and useful information. I hope this list helps you to troubleshoot any problems.

### Snapshot Info

Snapshots record FOV (zoom), frame (time), yaw/pitch/tilt (rotation and air roll), and xyz (position). These are also interpolated.

### Snapshots are not taking

Turn Num Lock **on** if using the numpad. Make sure `dolly_render 1` is active if you can't see your points. Try executing `dolly_snapshot_take` in the console. If this works, and your binds don't, then your binds are incorrectly set.

{% hint style="warning" %}
If doing that command says something like `cvar dolly does not exist?`, then either you didn't spell it right, or you didn't do `exec dollycam`.
{% endhint %}

### Path sends me out of the map

Make sure if you are using bezier, that your path has less than **21** points. If not, then rewind to before the path starts, and press play.

### Particles around the field

This is a common Rocket League bug that occurs when pausing during a particle's spawn. To fix this, **exit** and **reenter** the replay. Your path will still be there.

### \_ turns into 8 or V in console

This is an issue with *AZERTY* keyboards. Normally using the `F6` console rather than the older one fixes this.

### Speed menu freezing

Another Rocket League bug. To fix this, spam WASD/Space/Ctrl/Shift. If this doesn't work, then [install FRWS](https://bakkesplugins.com/plugins/view/110). Then, run `FixReplayWheelStuck` in the console.

### Cannot fly/move

Make sure you're in **Fly - None** mode, and the dollycam is deactivated (`dolly_deactivate`).

### Spline looking like Bezier

Under **4** points, spline **defaults** to bezier interpolation. If you have **4+** points, spline is turned on.

### Rotation breaking interp

When a snapshot exceeds 180 degrees up/down, the camera switches the axis completely and it creates a big cut in the path. There is no fix to this.

### Skipped frames/large gap

If your dollycam path happens during a goal being scored, and the cars and ball respawning for kickoff, then the path will cut off. There is no fix to this, except making your path shorter.
