Common issues & info

After resolving over 300 problems on the BakkesMod server due to issues with dollycam, rustiK has compiled a list of the most common issues, errors and useful information. I hope this list helps you to troubleshoot any problems.

Snapshot Info

Snapshots record FOV (zoom), frame (time), yaw/pitch/tilt (rotation and air roll), and xyz (position). These are also interpolated.

Snapshots are not taking

Turn Num Lock on if using the numpad. Make sure dolly_render 1 is active if you can't see your points. Try executing dolly_snapshot_take in the console. If this works, and your binds don't, then your binds are incorrectly set.

If doing that command says something like cvar dolly does not exist?, then either you didn't spell it right, or you didn't do exec dollycam.

Path sends me out of the map

Make sure if you are using bezier, that your path has less than 21 points. If not, then rewind to before the path starts, and press play.

Particles around the field

This is a common Rocket League bug that occurs when pausing during a particle's spawn. To fix this, exit and reenter the replay. Your path will still be there.

_ turns into 8 or V in console

This is an issue with AZERTY keyboards. Normally using the F6 console rather than the older one fixes this.

Speed menu freezing

Another Rocket League bug. To fix this, spam WASD/Space/Ctrl/Shift. If this doesn't work, then install FRWS. Then, run FixReplayWheelStuck in the console.

Cannot fly/move

Make sure you're in Fly - None mode, and the dollycam is deactivated (dolly_deactivate).

Spline looking like Bezier

Under 4 points, spline defaults to bezier interpolation. If you have 4+ points, spline is turned on.

Rotation breaking interp

When a snapshot exceeds 180 degrees up/down, the camera switches the axis completely and it creates a big cut in the path. There is no fix to this.

Skipped frames/large gap

If your dollycam path happens during a goal being scored, and the cars and ball respawning for kickoff, then the path will cut off. There is no fix to this, except making your path shorter.

Last updated