Dollycam Commands

In game, put the commands into the F6 console to use them

exec dollycam

Does various things. You will only need to do this command once. It loads the dollycam plugin itself, as well as setting some binds.

This command will return every command that it executes.

dolly_activate

Makes the camera follow the dollycam path you have made.

This is bound to Numpad 1 (turn on NumLock) when you do exec dollycam.

dolly_cam_clone

Creates snapshots while the camera is in other modes, such as Hard Attach. The regular dolly_snapshot_take only works in Fly Mode, hence this command.

dolly_cam_set_fov <fov>

Modifies FOV (Any number from 1-170). This doesn't affect your path, just sets the camera's current FOV. You can take snapshots with FOV done by this.

dolly_cam_set_frame <frame>

Modifies gametick. This skips to the exact frame specified. Divide the gametick by 30 to get the ingame time.

This command is slightly buggy.

dolly_cam_set_location <x> <y> <z>

Modifies location. This moves the camera to the in-game coordinate specified.

dolly_cam_set_rotation <pitch> <yaw> <roll>

Modifies rotation. This rotates the camera to the angle specified. Rocket League stores rotation as 16-bit Euler angles. The signed range of integer values that can be stored in 16 bits is −32,768 (1×215-1 \times 2^{15}) through 32,767 (21512^{15}-1).

For both of these, refer to the Cinematics Buddy objects tutorial to find out how to convert coordinates and rotation from other sources into Rocket League's coordinate system.

Also check: Useful Game Values

dolly_cam_show

Outputs the camera's current frame, location, rotation, and FOV.

dolly_deactivate

Stops the camera following the dollycam path you have made.

This is bound to Numpad 2 (turn on NumLock) when you do exec dollycam.

dolly_interpmode <mode>

This changes both location and rotation interpolation. The available interpolation modes are described in the previous chapter, and the command itself takes the numbers 0, 1, 2, 4 or 5.

dolly_interpmode location/rotation <mode>

This changes location or rotation interpolation. The modes are the same as previous command.

dolly_path_clear

This irrevocably deletes all snapshots taken.

dolly_path_load <name>

This loads a path from a saved file.

dolly_path_save <name>

This saves a path. The file saves with no extension in the Win64 folder. See previous chapter about dollycam for info on this.

dolly_render <boolean>

This will show/hide a path that you have made. The booleans are defined to have value 1 if true and 0 if false. Outputs the previous value and the new one to the console.

The path needs at least 2 snapshots to show.

dolly_render_frame <boolean>

This will show/hide the black frame numbers shown on a path.

dolly_snapshot_delete <nth>

This irrevocably deletes the snapshot that you specify. The number starts from 1, and is in chronological order. The number of the snapshot is the first number next to the red dot.

dolly_snapshot_info <id>

This tells you the ID, FOV, time, weight, location (x, y, z), and rotation (p, r, y). The id is the second number next to the red dot, normally indicated by (ID: xxxx).

dolly_snapshot_list

Lists all snapshots and their info in your path. Unlabeled, but the order is ID, weight, time, FOV, location, rotation.

dolly_snapshot_take

Takes a snapshot.

This is bound to Numpad 5 (turn on NumLock) when you do exec dollycam.

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